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Rooms that build trust through transparency

Give Crew, Managers, and customers, known and anonymous, one room where work, evidence, and decisions are visible, and where people interpret their own stories so trust is earned, not assumed.

Participants arranged around a shared room canvas for collective listening and facilitation

Who is in the room, and how they take part

A room is not a meeting of anonymous attendees. It has roles, and each one takes part differently.

RoleHow they take part
CrewDo the delivery work, move cards, raise blockers, size with Planning Poker.
ManagerRun the room, set up intake, facilitate Planning Poker, coordinate accounts and reporting.
Known customerAn invited account that can see and track only the cards they created.
Anonymous customerSubmits stories through an anonymous invitation; input stays a signal until a Manager promotes it.

Crew and Managers do different jobs

Crew own the work on the board. Managers own the room around it, intake, facilitation, account coordination, and the reports that go back out. Keeping the two roles distinct means accountability is clear and no one is guessing who decides what.

How customers participate, known and anonymous

  • Known customers are invited and can access only the cards they created. They follow their own work without seeing the whole board.
  • Anonymous customers contribute through an anonymous story invitation; their stories arrive as signals that stay separate from board commitments until a Manager promotes them.

Transparency is how trust is built

Trust is not built by telling people to trust the plan. It is built by making the work, the evidence, and the decisions visible in the same place. When a customer can see that their story shaped a card, and Crew can see why a decision was made, trust is earned from what is on the record, not asked for.

Self-interpreted stories keep decisions honest

ScrumDo lets storytellers interpret their own stories, adding their own meaning through signifiers rather than having someone else decide what they meant. That self-interpretation shows the real distribution of experience, informs decisions and improvements with grounded signal, and builds trust because no one’s voice is quietly rewritten on the way to a decision.

Key terms

Crew
Room members who do the delivery work.
Manager
Runs the room, intake, Planning Poker facilitation, account coordination, and reporting.
Known customer
An invited customer account that can access only the cards it created.
Anonymous customer
Someone who submits stories through an anonymous invitation; input stays a signal until promoted.
Self-interpreted story
A story the teller gives their own meaning to, instead of having it assigned for them.